Talisman
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💡
Since the amulet system is about to be removed and replaced by the upcoming VP system, only the features that will be retained in the future VP system are introduced here.
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Not recommended
- Optimize the skill form and strengthen the resurrection performance. There are too few optimizations for the skill form; and the improvement of resurrection performance is not practical. After resurrection, other skills can completely fill up the HP.

Highly recommended
- Modify the Power Forte skill to a 2-stackable one and increase the HP recovery rate of skills. The improvement of stacking can make energy acquisition more flexible, with minor optimizations; however, in contrast, increasing the HP recovery rate is the core of this talisman. It can change the slow HP recovery into rapid HP recovery, which is very useful in high-pressure environments.

Highly recommended
- Grant Sound of Muse a long-duration invincibility, which is highly useful for dodging. Reducing the cooldown of awakening skills makes it almost a must-have choice, needing no further explanation.

Not recommended
- Provide Drop the Beat with additional HP/MP recovery and increase the acceleration amount of the Accelerating Melody. HP recovery is already sufficiently covered by other skills, and the Accelerating Melody itself is used infrequently. Therefore, it is not recommended to use this option.

Recommended
- Add the simultaneous use function for skills, which can serve as a small combo to quickly gain energy. The key lies in increasing the HP of the protective shield, which is highly practical for players who prefer to prevent damage. If your teammates have poor skills and are almost certain to take damage, using the protective shield before being hit can greatly reduce the healing pressure.

Not recommended
- For supporting capabilities, this only provides a slight bonus to skill range. Compared to other improvements for supporting abilities, this is too minimal, so it is not recommended.

Recommended
- This talisman is rather special, as it can increase the evasion rate for teammates. The evasion rate is different from HP recovery and shields - it is a form of probabilistic protection. For high-frequency, low-damage attacks, it is similar to a damage reduction skill; but for low-frequency, high-damage attacks, it is equivalent to gambling with luck. If evasion is triggered, you take 0 damage, and if it is not triggered, it is as if it has no effect at all. However, the current dungeon environment tends to favor the latter, so this is a gameplay that relies on luck. When luck is on your side, it can be extremely powerful.
Runes

- Only strengthening Nights and Dreams is recommended here. Choosing purple, blue, and green is to minimize cooldown time and increase healing amount as much as possible. Compared with other skills, this is the simplest and most direct way to increase supporting abilities.